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Is Front Mission 3 Still Worth Playing Today?

updated on: 

published date: 

June 17, 2026

Written By: 

Kwing Herrero

Let's now dive in Wanzer battles, feel the nostalgia and revisit Front Mission 3 remake. Let's tackle what makes it still worth your time today!

There are games that sit quietly in your backlog for years, waiting patiently for their turn. Front Mission 3 was exactly that for me. This classic tactical RPG from Square (now Square Enix) launched back in 1999 in Japan, and thanks to the developers bringing it back to modern platforms, we finally get to relive it in all its glory. Giant mechs, intense tactical battles, and a surprisingly deep story full of political intrigue — let's revisit Front Mission 3 and see what makes it still worth your time today!

This is one of the games that I truly enjoy playing in the past! Side note: I love mechs and its deep customizations. Having a game with a compelling story, this game is truly a wish come true! 

Let's take a look at Front Mission 3 at a glance:

Developer Square (Published by SquareSoft / Square EA for the Western release)
Release Date February 25, 1999 (Japan) & July 25, 2002 (North America)
Awards N/A
Platforms PlayStation 1 & Nintendo Switch (Re-release)
How long to beat Main Story: ~45 hours & Main + Side Content: ~60 hours
Genre Tactical RPG
Campaigns 2 Complete Story Campaigns (Kazuki & Ryogo routes)

Notable stuff: What makes Front Mission 3 stand out even today is its dual-campaign system — two completely different story paths offering entirely different perspectives on the game's conflict. One game, two full adventures. That alone is worth the price of admission. And compared to the original PlayStation version, the re-release brings noticeable improvements that make the whole experience much smoother. Now, let's dive in!

Let's revisit and check the trailer first: 

What I liked about Front Mission 3

Plenty of Wanzer Choices

One of the biggest joys in Front Mission 3 is building and customizing your wanzers — the game's term for the giant mechs that go to war on your behalf. There is a massive selection of bodies, arms, legs, and backpack units to mix and match, and the options keep growing as the story progresses. New wanzer parts unlock naturally through the campaign, constantly rewarding you for pushing forward. Want a fast, hit-and-run scout that zips across the battlefield? Done. A heavily armored brawler that soaks up damage while your teammates flank? Also done. The sheer variety of configurations keeps the customization loop endlessly satisfying — and it is one of the most fun parts of the entire game.

Graphical Improvements

Compared to the original PlayStation version, the re-released Front Mission 3 shows noticeable improvements in presentation. Models are cleaner, the interface is sharper, and the overall visual clarity makes a meaningful difference when you are managing complex tactical battles across a grid. It respects the source material while making the experience far more comfortable for modern players.

The Battle System

The combat in Front Mission 3 is where the game truly shines. One of the most satisfying mechanics is targeting specific body parts of enemy wanzers. Destroy an arm and that enemy loses their primary weapon. Wreck their legs and their movement range collapses. It turns every battle into a tactical puzzle, and figuring out the optimal takedown order is deeply rewarding. Personally, I love targeting the left arm first — by default, that is where enemies pack their most powerful weapons. Take that out early, and a scary threat becomes a manageable one. Genius design!

Skills Discovery for Each Part

Every wanzer part comes with its own skill tree, and you unlock new abilities by actually using those parts in battle. This is one of the most addictive loops in the game. You fight, you learn, you unlock — and each new skill opens up fresh tactical possibilities. It gives you a constant incentive to experiment with different equipment setups, and just when you think you have figured everything out, something new unlocks and reshuffles your strategy all over again.

Deep Customization with Simple Mechanics

What truly impresses me about Front Mission 3 is how it makes deep, complex customization feel approachable. The interface does a great job communicating what each part does and how it affects your performance. You are never overwhelmed — but the rabbit hole goes incredibly deep for players who want to optimize every stat. It strikes that rare, beautiful balance between accessibility and genuine depth. Casual players can enjoy it, and hardcore min-maxers will love it even more.

What could have been better?

Smarter AI Enemies

Here is my biggest gripe: the enemy AI can be exploited fairly easily. Enemy wanzers tend to hold their positions until your units move into a certain range, which makes it very easy to lure them out one by one and pick them apart at your leisure. Smarter, more aggressive AI that moves unpredictably and adapts to your tactics would have made every battle significantly more tense and rewarding. Once you figure out the passive standby behavior, the challenge drops noticeably.

More Skill Slots

Each pilot computer can only hold up to 6 skill slots. In practice, this means you are constantly making difficult trade-offs — equipping a part with great skills might hurt your accuracy, HP, or other key stats. That trade-off system is interesting in theory, but a few extra slots would have given players more room to get creative without constantly sacrificing core performance.

Less Punishing Stun Effects

The stun status effect in Front Mission 3 is a double-edged sword of the highest order. Landing a stun on an enemy? Absolutely glorious. Getting stunned yourself — especially your most important unit, at the worst possible moment? Pure misery. The duration of stun effects can feel genuinely punishing, stretching a tense moment into outright frustration. Toning the player-side duration down slightly would have improved the pacing considerably.

More Weapons

Front Mission 3's weapon catalog is already impressive — there is real variety between rifles, missiles, melee options, and everything in between. But more is always better when it comes to mech customization games! A wider range of exotic and experimental weapons would have added even more flavor to an already deep system.

Post-Game Content or DLC

After completing both story campaigns, the replay value drops off significantly. A post-game challenge mode, bonus missions, or a story DLC exploring what happened to the characters after the ending would have been a fantastic addition. I genuinely grew attached to this cast over 40+ hours — and then the game just ended. I am still curious about what became of everyone after the final chapter!

In Summary

Front Mission 3 is a hidden gem that tactical RPG fans should absolutely not overlook. Its deep wanzer customization, satisfying body-part-targeting combat, and dual-campaign structure offer remarkable value for any strategy fan. Yes, the AI could use some sharpening and a few systems show their age — but the core experience remains rock-solid. Whether you are discovering it for the first time or coming back for a second run, Front Mission 3 absolutely deserves your time. Suit up, pilot. Let's go!

Related Reading:

Revisiting Forgotten Games: Remember Me on the PS3

Ryse: Son of Rome — Should You Play This Ancient War Gem?

About the Author

Kwing Herrero

Kwing Herrero

Kwing Herrero is the founder of Bidyo Geyms. He is a web animation developer who loves to play games and slash off his backlogs!

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